
Multiplayer Humane Labs Heist
8.00 $16.00 $-50%VAT Included
Instant DeliveryInstant In-Game Delivery on Order via Tebex & Cfx.re
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Framework Support
QBCore
ESXStandaloneox_coreDiscord Verification *
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Quantity
1
Package Details & Documentation
A multi-stage heist for FiveM based on the Humane Labs raid. A crew dives through the underwater tunnel, hacks the security terminal, fights the lab guards, takes the elevator up and loots the research crates. They then walk out and hand the loot to a dealer in a short cutscene that pays them. Police are alerted along the way, and everything is configurable.
Features
- Crew lobby UI: The leader opens a lobby at the contact, adds nearby players or adds anyone by server ID, kicks members and starts when ready. Invited players accept with Y or decline with N.
- On-foot heist flow: Swim through a dive point, swim the tunnel to the entry point, then play the lab on foot. The elevator is the only teleport.
- Hacking minigame: A timing-based terminal hack unlocks the elevator and crates. A failed hack triggers the alarm.
- Guards with stealth: Guards spot players by line of sight or unsilenced gunfire. Shooting or being spotted starts the alarm.
- Reinforcements: After the alarm starts, a second wave of guards arrives. Hacking the terminal in time cancels it.
- Loot and dealer payout: Each crate rolls a loot table. Each player sells their own items at the dealer, with the sale paid after a handover cutscene. Payment can go to cash, bank, a black money account or an item.
- Police alerts: Built-in notification and fuzzed search-area blip for on-duty police, or a custom hook for your own dispatch script.
- Easy setup: Place every spot in game with
/hlset, no file editing. Saved positions override the config file. - Server-side checks: The server validates every step, so clients can’t skip ahead or loot remotely.
- Clean UI: ox_lib text prompts, map blips only (markers can be turned off), and a dark panel lobby.
- Configurable: Police minimum, cooldown, start fee, time limit, crew size, loot, prices, guard weapons and all text.
Requirements
- OneSync and
ox_lib - ESX, QBCore or QBX, with ox_inventory or your framework’s inventory, or standalone
